Shyrky-o

I don't know how to spell that.

Game done for the Brackeys GameJam. The theme: Rewind. In the game there are these rewind boxes that you can collide with to rebuild the last broken quadrant.

It was my first time ever doing pixel art, therefore I decided on a 8-bit 4-color palette to make it simple. It is not exactly incredible.

I made a devlog video:

Controls

  • WASD (or arrow keys) to move.
  • Click to teleport to a quadrant. It maintains the relative position (and physic process) with respect to the previous quadrant.
  • Press space bar (or enter) to restart.
StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorhogstudio
GenrePlatformer
Made withInkscape, Audacity, Godot, Bfxr
Tags2D, 8-Bit, My First Game Jam, Pixel Art, Singleplayer
Code licenseGNU General Public License v2.0 (GPL)
Asset licenseCreative Commons Zero v1.0 Universal
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse

Download

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Click download now to get access to the following files:

shyrky-o-linux.zip 16 MB
Version 1
shyrky-o-windows.zip 15 MB
Version 1
shyrky-o.zip 16 MB
Version 1

Development log

Comments

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(+1)

my highscore is 130


VERY good game, super fun, the theme is not really hit but its still a awsome game which i love, you can definitly expand of this, and the sound effects are amazing


GREAT JOB!!!

Thank you so much for your words :)I really appreciate them, I'll try to expand on it for sure!

(+1)

huh, I thought this game was super interesting. I played for like 15 minutes to get a good highscore. My score was like 60, but idk if that's any good. I definitely thought that your idea was awesome. Teleporting to other quadrants, but keeping your own position, that's super interesting. I found myself planning ahead and jumping up to positions before i teleported and other fun things like that. I would say that the game would have been better if you added some juice to it, right now, defusing bombs feels very ehhh. I like your game though, its hard but fun, but it could definitely use a lot more polish.

Thank you so much! I want to polish it a bit with some mechanics and more juice after the game jam finishes. I will post some "Release announcement" when I have it ready.