First 2 weeks of HOG (Video)


I made a video Devlog for the first two weeks of the game

As of today, the game is quite more polished and already has a working prototype (not an MVP!), which you can check at https://hogstudio.itch.io/hog. I am currently looking for advice on plugins and workflows for level design on Godot (like Qodot, for example), so leave some feedback if you can, please!

The game concept is about a player who can do three actions: move, pull or push (with telekinesis).

I also wrote a more technical explanation of my battle with software of the first 3 weeks: https://hogstudio.itch.io/hog/devlog/167571/my-first-3-weeks-of-game-development A video about the next steps will follow this one. 

Get HOG: Hands on Goblins

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