First month of HOG


I uploaded a new devlog to Youtube. This part 2 of the development of the prototype that is currently on itch.io and I want to push forward the project to build an MVP that people can playtest in its entirety, with the quest system and a part of the final world.

In the devlog, I talk about AI, goblins, dialog systems and the different Godot plugins that I made use for this one. There is also some blender in-between the scenes.

I hope you enjoy it.

Get HOG: Hands on Goblins

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